Thursday, April 28, 2011

List of Sony Ericsson phones platform

RM phones:
- A3618, J200, J210, J220, J230, R600, T100, T102, T105, T106, Z200, Z300

AVR
phones:
- R520, P800, P802, P900, P908, P910, T200, T202, T226, T226, T230, T237, T238, T290, T300, T302, T306, T310, T312, T316, T39, T65, T68, T610, T616, T618, T628, T630, T637, Z600, Z608

CR 16B
phones:
- T66, T600, T602

DB2000:
- K600, K608, V600, V800, V802, W900, Z500, Z800, Z1010

DB2000(2001)(PDA/Smartphones):
- M600, M608, P990, W950

DB2001:
- G700, G900, P1, W960

DB2010:
- D750, J300, K300, K500, K700, K750, K758, S700, W300, W550, W600, W700, W800, W810, Z520, Z525, Z530, Z550, Z558

DB2012:
- K310, K320, K510, W200, W810, Z530, Z550, Z558

DB2020:
- K530, K550, K550im, K610, K610im, K618, K770, K790, K800, K810, K818, S500, T650, T658, V630, W580, W580im, W610, W660, W710, W712, W830, W850, W880, W888, Z610, Z710 



DB3150 (A2):
- C702, C902, G502, K630, K660, K850, V640, T700, TM506, W595, W760, W890, W902, W910, W980, Z750, Z770, Z780

DB3200:
- Naite (J105), Jalou(F100), T707, TM717, W508, W518

DB3210:
- C510, C901, C903, C905, G705(u), W705(u), W715, W995, T715

DB3350:
- Cedar (J108), Zylo (W20), Elm (J10i2), Hazel (J20), Aino (U10), Yari (U100), Xperia Pureness(X5)


ODM
phones:

S1 Calypso:
- J230 , J220 , Z300 .

S1 Arima:
- J100, J110 , J120 , K200 , K205 , K220

S1 Locosto:
- W205, R300, R306, J132, K330, T250, T270, T280, T303, Z250, Z258, Z320

S1 PNX5230:
- W350, W380, Z310, Z555

DB3100:
S1 Neptune:
- F305, S302, S312, W302, W395

S1 PNX6513:
- Yendo/Yizo (W150), Spiro (W100)


Windows Mobile:
Qualcomm MSM7200:
- Xperia X1, Xperia X2

Qualcomm MSM7227:
- Aspen (M1)

Android


Android1,6 (Donut), Android 2.1 (Eclair)
Qualcomm QSD8250:
- Xperia X10

Qualcomm MSM7227:
- Xperia X8 (E15), Xperia X10 Mini (E10), Xperia X10 Mini Pro (U20)


Android 2.3 (Gingerbread)
Qualcomm MSM8255:
- Xperia Neo (MT15)
-Xperia Pro (MK16)
- Xperia Arc (LT15)

Scorpion ARMv7
- Xperia Play (R800/Z1i)

OPhone OMS 2.0
-A8i

Symbian S60 v5 Edition:
OMAP3430:
- Satio (U1), Vivaz (U5), Vivaz Pro (U8)


source : http://forum.donanimhaber.com

Some informations about your SE phone

Chipset/Chip/Platform
Chipset is basically a set of chips (part of phone’s hardware). 
From the service viewpoint the mobile phones with the same chipset act in the same way, the chipset decides what interventions are enabled in the mobile phone. Chipsets are organized into groups called platforms. According to the platform you identify which operation is available for your mobile phone.
Note that sometimes chipsets are referred to as platforms and platfroms as platform groups.
Each Sony Ericsson (SE) mobile phone belongs to a platform according to the type of chipset in the phone. SE mobile phone can use Ericsson or non-Ericsson chipset.
For example:
EMP (Ericsson mobile platforms) PLATFORM – CHIPSET:

  • A0 – DB 1xxx
  • A1 – DB 2xxx
  • A2 – DB 3xxx

Non EMP
- PLATFORM – CHIPSET:
  • S1 – Locosto
  • S1 – Neptune
  • Calypso – ...
CDA (Customization data article)
Customization data article (CDA) is a „number“ that defines which variant of a specific firmware the phone should have. In indicates what language-pack / branding / bandlocks the phone is flashed with.
For example a generic (unbranded) K750 for use in Scandinavia will be CDA102337/12, whilst a Telenor-branded K750 will be CDA102338/62. Both will be flashed with the same languages / dictionaries, but the latter will be flashed with Telenor-branded firmware.
This number is stored in GDFS / TA.
CID (Caller ID / Customer ID)
This "number" defines the version of Sony Ericsson's (SE) protection present in the phone.
New CIDs are deployed from time to time, for preventing the phones from beeing unlocked / flashed / tampered with non-SE service tools. Current CIDs in use by SE are 16/29/36/37/49/50/51/52/53/80. The OTP (One Time Programmable memory) and EROM of a phone might be protected by different CIDs.
Colour BLUE/BROWN/RED
„Colour“ of the phone defines what kind of phone we are dealing with:
BLUE phones have been assembled in the factory but never programmed with software/ GDFS/ IMEI –  it means they are in their „factory state“
BROWN phones are "developer phones", used for testing. Less restrictions are present as these are used for "debugging/beta" purposes.
RED phones are your typical retail ones. Highest level of security is present in this state of phone, it‘s usually not possible to write into OTP (one time programmable memory) in this state.

Flashing and customization
Flashing operation writes flash files (data) on the flash chip of the mobile phone. It comes handy when you want to update the firmware, debrand the phone from any network branding and/or change the set of languages in the cell phone.
Customization helps to adjust the file system for the particular region / provider. For example you may flash your mobile phone with FS for Central Europe (CE) and then customize it for particular provider.
Custpack
Custpacks are zip-files containing ORIGINAL customization files. These serve as basic configuration files for the handset, which languages to allow, data accounts, branding etc...
(FTP) File Transfer Protocol
File Transfer Protocol is a method to upload and download files over the Internet or any network.
It is a standard network protocol that allows users to copy files between their local system and any system they can reach on the network. It is a very common method of moving files between two Internet sites. FTP is a way to login to another Internet site for the purposes of retrieving and / or sending files.
Firmware
Something in-between hardware and software. Like software, it is created from source code, but it is closely tied to the hardware it runs on. Permanent instructions and data programmed directly into the circuitry of read-only memory for controlling the operation of the phone.
Full and permanent unlock & relock / Unlock-by-patch
Permanent network unlock causes your mobile phone to be able to use any SIM card of any provider (not only the one that you bought your mobile phone from). On the other hand, relock operation locks  your mobile phone to a specific operator. It means, that after locking  your cell phone, it will only work with the SIM cards of the one specific operator.
Unlock can be achieved via two different ways. While permanent unlock is based on the recalculation of the security zone, so called patch unlock (Unlock-by-patch) accepts the SIM card without recalculating the security zone, therefore after flashing the phone with another firmware the locks are recovered (so unlock is not permanent) and you would need to unlock your phone again.
However, permanent unlock is not available for all the platforms and all mobile phones, so the unlock-by-patch will just have to do for the time being.
GDFS (Global data file system)
Global data file system is a proprietary filesystem used by Sony-Ericsson on certain of their mobile phones. Data stored in the GDFS includes hardware customization data (e.g. radio channel parameters, settings for display, audio circuitry, calibration data, etc.), security/identification data (IMEI, lock codes, etc.) and user data - sounds, pictures, SMS, phonebook, calendar and so on. Some of GDFS units ("files"), or sometimes parts of them, are protected by checksums that are stored in other GDFS units.
See also TA.
GDFS Backup
It’s a minor operation processed automatically with our software as a part of other operations, creates backup of initial data (calibration data).
GDFS Reconstruction
Operation that causes the reconstruction of GDFS (Global data file system), all damaged data, security zone recalculation (it’s a part of GDFS that contains SIM locks, signatures, etc.). For GDFS restoration the backup from other phone is used, which causes destruction of all unique data (e.g. calibration data).
IMEI (International Mobile Equipment Identity)
International Mobile Equipment Identity, a 14-digit number which includes information of the origin, model, and serial number of the device. The IMEI is a number unique to every GSM mobile phone and it is used by the GSM network to identify valid devices and therefore can be used to stop a stolen or blocked phone from accessing the network. It is usually found printed on the phone underneath the battery or accessed by dialing *#06# on your mobile phone. In SE phones the IMEI is stored in two places,  the OTP (One Time Programmable memory) and GDFS (Global data file system).
The model and origin comprise the initial 8-digit portion of the IMEI, known as the "Type Allocation Code/TAC". The remainder of the IMEI is manufacturer-defined, with a "Luhn check digit" at the end (which is never transmitted). The "Luhn check digit" is calculated from the rest of the IMEI.
(OTP) One Time Programmable memory 
It is a form of digital memory where the setting of each bit is locked by a fuse or antifuse. Such memory is used to store programs permanently. The programming is applied after the device is constructed.
Operation
Operation in this case is a set of steps and acts that produces some change in your mobile phone. All depends on what you want to do with your mobile phone and how you want to customize it. You can unlock or relock it (Full and permanent network unlock & relock / Unlock by patch), do flashing  or customization,  reconstruct the GDFS (GDFS reconstruction), browse, upload, download or delete the file system (Phone filesystem browsing & management), reset your user code (User code reset), and a lot of other various operations.
Phone filesystem browsing & management
This operation enables you to browse, download, upload and delete the file system. Our application will communicate with your favourite FTP (file transfer protocol) connected to ftp://localhost  and enable browsing, download, upload and delete (please note that if the mobile phone is “red”, application will not enable downloading, only uploading).
(ROM) Read only memory / (EROM) extended read only memory
Read only memory is recorded when the phone is made and it can not be edited.
EROM/SEMCBOOT is extended ROM,  first level of memory that can be edited although it has a certain level of protection present. For A1 platforms EROM contains primary certificate.  
Server
Server is a computer that provides a specific kind of service to client software running on other computers. The term can refer to a particular piece of software, such as a WWW server, or to the machine on which the software is running.
Security zone
Security zone is a small part of GDFS / TA containing all information about SIM-locks, together with their signatures.
SIM-lock
SIM-lock is a parameter inside the mobile phone, which tells to phone, what GSM network it can be used with. If the SIM-lock state is "unlocked", you can use the phone with any network in your country of any operator. If SIM-lock state is "locked", it means that you can use only SIMcard of the operator who has locked the phone to his network.
SIM card
Subscriber Identity Module card is a well known small printed circuit board that must be inserted in any GSM-based mobile telephone when signing on as a subscriber. It contains subscriber details, security information and memory for a personal directory of numbers.
TA (Trim area)
It's the same as GDFS, but in S1 platforms. A2 platforms have continued using the term TA as well as GDFS, moving part of the data from GDFS to TA. TA is a little bit simpler, and GDFS little bit more difficult.
It is often still referred to as GDFS
Testpoint
Piece of hardware that is used for testing purposes – phone diagnostics, change of phone functioning, etc… 
User code reset
Operation for resetting the user code. User code in your mobile phone serves as the protection against an unauthorized access (it protects your list of contacts, or prevents using other than your SIM card on your phone). In case you forget the number then this operation comes handy – it will reset the user code to four zeros, so that you can set it up again.

Tuesday, April 12, 2011

Cara Meningkatkan Skill Permainan Game Anda

Pemikiran bahwa makin sering bermain, ataupun makin sering menang, akan meningkatkan skill bermain. Hal tersebut tidaklah selamanya benar. Meningkatkan kemampuan ataupun skill dalam bermain game kadang kadang harus didapatkan dari sering-sering kalah. Jangan merasa malu jika kalah. Bukankah tujuan anda sebenarnya adalah meningkatkan skill anda ? Pada saat skill sudah meningkat, baru kemenangan akan datang dengan mudah.

Jika anda kalah beberapa kali dalam melawan pemain lain hingga frustasi, istirahatlah dulu sebentar, atau mungkin minum sebentar. Biarkan pikiran anda tidak fokus ke game lagi.Setelah istirahat sebentar, balik dan pikirkan kenapa anda kalah. Jika perlu, melihat replay dari permainan barusan. Cari tahu apa yang menyebabkan kekalahan.
Pada saat pikiran anda sudah tenang, lebih mudah untuk mempelajari sisi kesalahan dari permainan anda.

Makin sering anda kalah, makin anda memiliki kesempatan untuk mempelajari sisi kesalahan dari permainan anda. Jika selalu menang, anda mungkin tidak menyadari kelemahan anda, sehingga pada saat melawan musuh yang kuat dalam suatu pertandingan, baru mengetahui kelemahan anda yang sebenarnya.

Latihan yang terlalu sering, dan membuang waktu yang terlalu banyak dalam bermain game, juga tidaklah serta merta akan meningkatkan skill anda. Menyadari kelemahan, dan memperbaikinya adalah cara yang paling tepat untuk meningkatkan skill.

Banyak gamers di Indonesia, jika menang, akan senang dan bermain terus, sedangkan kalau kalah beberapa kali saja, langsung berhenti bermain.
Untuk meningkatkan kemampuan dalam bermain, harus memiliki pemikiran yang terbalik dari yang di atas.
Jadi Jika menang terus, sudah saatnya istirahat. Sedangkan kalau kalah terus, harus bisa penasaran, dan memikirkan bagaimana caranya membalikkan diri dari kekalahan menjadi kemenangan. Jika anda berhasil memenangkan pertarungan dari yang sebelumnya kalah, berarti skill anda sudah meningkat setahap.

Jadi prinsip pertama : Jangan takut kalah. Justru kalah akan memberikan anda kesempatan untuk mempelajari kelemahan anda. Carilah lawan yang kuat yang bisa mengalahkan anda, dan pikirkan segala kelemahan yang menyebabkan anda kalah. Makin banyak kelemahan anda diperbaiki, maka akan makin meningkat skill anda.

Berlatih tetap merupakan cara meningkatkan kemampuan bermain. Tapi kata kunci nya adalah, "Jangan gigit lebih banyak dari yang bisa anda makan". Dalam konteks bermain game, berarti jangan berlatih terlalu sering ataupun menghabiskan waktu terlalu banyak dalam bermain game sehingga lupa istirahat. Tidur adalah hal yang penting dalam segala hal, termasuk cara meningkatkan skill permainan game anda.

Banyak gamers bermain game di waktu sore dan malam hari, pada saat sudah tidak ada pekerjaan ataupun tugas sekolah. Jika merasa sudah lelah, tidur adalah hal yang baik, jangan dipaksakan bermain hingga larut malam. Karena pada saat otak anda sudah lelah, tetapi masih memaksakan diri berlatih hingga larut malam, tidak akan bisa meningkatkan skill permainan game anda. Lebih baik istirahat ataupun tidur, dan berlatih kembali ke-esokan harinya, ketika sudah merasa segar.

Jadi Prinsip kedua : Istirahat yang cukup, jangan memaksakan diri untuk berlatih.

Sikap dan mental yang baik bisa membantu para gamers dalam berlatih. Jangan merasa senang, jika memenangkan suatu pertarungan di dalam game. Tapi merasa senang, jika berhasil bermain dengan lebih baik dari kemarin. Sebaliknya juga, jangan marah jika kalah terus, tapi jadikan kekalahan anda, sebagai sarana untuk mempelajari kelemahan anda.

Tapi ada satu hal yang harus di-ingat, jika anda merasa frustasi, karena kalah terus, stop bermain dulu sebentar, sambil minum ataupun mengerjakan yang lain. Ketika frustasi, anda akan makin sering kalah, dan makin dalam frustasinya. Jadi "take a break" , atau istirahat dulu sebentar. Ketika pikiran sudah tenang, baru dilanjutkan latihan anda.


Prinsip ke tiga : Latih mental anda. Peningkatan skill adalah tujuan yang sebenarnya dari berlatih. Jika skill sudah meningkat, baru kemenangan yang sebenarnya akan mendatangi anda.




Source : Detikinet.com